about

jaime woo is a canadian writer, filmmaker, game designer, and community organizer.

he is the co-founder and co-organizer of gamercamp, an annual festival in toronto celebrating the art, playfulness, and creativity of games. his physical game gargoyles was selected to be part of the 2011 indiecade big games program; his upcoming game is pansexual dream phone, informed by a social-minded take on the classic board game dream phone.

he has spoken at the influential sxsw interactive conference, as well as for organizations such as the toronto international film festival, rotman school of business, north by northeast interactive, and the toronto chapter of the international game developers association.

he has been featured and interviewed on programs such as cbc’s here and now and metro morning, space’s innerspace, the syndicated program electric playground, financial post, metro toronto, xtra, fab, in toronto, and the av club.

his writing can be found in the toronto standard, torontoist, and the ethnic aisle. selections from his latest can be found further down this page.

he is on twitter @jaimewoo

contact him at jaime@jaimewoo.com

i think this photo fully encapsulates my philosophy. i’m the one in the hammock. (photo by thao lam)

i think this photo fully encapsulates my philosophy. i’m the one in the hammock. (photo by thao lam)

writing selections

“Rob Ford should indulge in throwing a handful of glitter, taking a picture with a drag queen, and getting blitzed—just like the rest of us. Because, in the end, the population of the “rest of us” continues to grow every day and, in the disappointment of realizing just how outdated and humourless our mayor is, it seems worthwhile to remind him that there’s still room for him to join the party.”
My latest at Torontoist (see all) on Mayor Rob Ford’s refusal to attend the Pride Parade.
“There are video games that are silly, juvenile, and pedantic—how many titles featuring disproportionately endowed women in skimpy clothes in combat do we need?— but that’s a problem in any medium. These are just gaming’s American Reunions. What’s missing from the highbrow journalism is a knowing context that separates the idea of crap in an industry from a crappy industry.”
My latest at the AV Club Toronto  on the need for “games-positivity”
“The concept of embarking upon a journey is a well-tread territory for videogame players. Many game developers draw their stories from a homogeneity of sources—Tolkien, Roddenberry, and Lucas—and thus a surfeit of videogames are recursive takes on the archetypal monomyth. This is perhaps more of an observation than a criticism: given the interactive nature of the medium, inhabiting the role of an adventurer is a natural fit; however, the failure point of such works occurs when the makers of videogames fail to differentiate them from the legion of existing games.”
My latest at the Toronto Standard (see all) on the videogame Journey
“I can report that growing hair on my face hasn’t actually made me more manly—my tree-chopping skills have not improved, unfortunately; my desire to shoot things has stayed at the same level; and my applications to become a samurai are still being turned down regularly.”
My latest on Ethnic Aisle (see all) about the curiosity over my beard

Current projects

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